Category: Game Design

Picking a Theme for Negotiations: SCI-FI or Medieval?

When I think about negotiations, I mostly think of Medieval settings. Maybe it’s because of my unconditioned love for the Wars of The Roses(subject I’ll cover on a future post), or maybe ’cause I grew up playing Dugeons and Dragons with a group of folks a bit older than me who where mostly

What does Role Playing mean to you?

As a RPG lover, I’ve tried to brainstorm a bit on how Role Play is applied to Board Games. From BGG’s description: Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages

Sieging a Castle

Sieging a Castle, or a Fortified City. That’s something fascinating about medieval warfare – to say the least. The attacking troops had to spend days marching towards their target, then days besieging it. The Noble who founded the expedition had the responsibility to replenish their troops: food, water and everything

The Kingmaker – Let’s talk about Board Games, Theme & Mechanics

Mechanics and how they tie to a Game’s Theme is something I really love about Board Games, and it’s amazing when these elements interweave. This blog is often going to indulge on these topics while taking a look into the Side Quest of Board Game Design. I also drool over